Sus Vote — Version history

Board, HUD and controls together

River’s rooms, tasks, crew and voting rules are unchanged. The touch layout now keeps the full board, four HUD fields and six 44px controls together after explicit scrolling to the game shell. Chromium checks covered 390×844, 844×390 and 667×375; desktop geometry at 1280×800 stayed unchanged. This is not automatic fit on every screen; small room and player labels remain, and lower portrait rules may sit below the viewport.

On this byte-identical game before this history-copy update, startup and good-vote / bad-vote cards were contained and their Start / rematch buttons reachable at those four sizes. Caught-card containment, stability and native rematch were checked using a proximity fixture followed by the production game tick, not a natural chase. Native browser touch at 390×844 and 844×390 also checked repeated restarts, single animation-loop ownership, vote endings, full rematch reset and fresh first-task movement with the old target cleared. These game checks are inherited from the preserved layout version, not rerun by changing this description.

The earlier release notes below retain their original verification scope. Full five-task completion and natural chase victory, physical-device and Safari play, audio and family play-feel remain unverified. Small text and other viewport sizes still need care; single-loop ownership is not a measured frame-rate improvement.

Smoother restarts, clearer mission buttons

River’s spaceship mystery keeps its tasks, suspicious crew and good-vote / bad-vote rules. Restarts now retain a single animation loop instead of accumulating callbacks. The gameplay notice stays hidden during startup and vote-terminal overlays, leaving the mission and rematch buttons clear, then returns during play.

Chromium checks on the preceding game covered desktop restarts, good and bad votes, rematch reset and first-task movement. Native browser touch at 390×844 and 844×390 checked restart ownership and fresh tap-to-move. Notice clearance was checked at those sizes plus 667×375 and 1280×800. These are parent-scoped checks; the added history row changes page layout. Some controls needed reaching after scrolling. This is not a claim of whole-board/HUD visibility or general mobile layout acceptance.

Full five-task and chase routes, physical-device and Safari play, audio and family play-feel remain unverified. Callback ownership is not a measured frame-rate improvement.

Original River prototype

The original public game is preserved unchanged: the same rooms, tasks and crew, including its original restart and notice behavior. Use your browser’s Back button to return here.

Play original