Board, HUD and controls together
River’s rooms, tasks, crew and voting rules are unchanged. The touch layout now keeps the full board, four HUD fields and six 44px controls together after explicit scrolling to the game shell. Chromium checks covered 390×844, 844×390 and 667×375; desktop geometry at 1280×800 stayed unchanged. This is not automatic fit on every screen; small room and player labels remain, and lower portrait rules may sit below the viewport.
On this byte-identical game before this history-copy update, startup and good-vote / bad-vote cards were contained and their Start / rematch buttons reachable at those four sizes. Caught-card containment, stability and native rematch were checked using a proximity fixture followed by the production game tick, not a natural chase. Native browser touch at 390×844 and 844×390 also checked repeated restarts, single animation-loop ownership, vote endings, full rematch reset and fresh first-task movement with the old target cleared. These game checks are inherited from the preserved layout version, not rerun by changing this description.
The earlier release notes below retain their original verification scope. Full five-task completion and natural chase victory, physical-device and Safari play, audio and family play-feel remain unverified. Small text and other viewport sizes still need care; single-loop ownership is not a measured frame-rate improvement.