Sol's toy-factory maze: keys, extendable slap arms, crawler toys and the Fuzzy Chomper. Choose a version to play.
Portrait + landscape controls
The board, four stats and six touch controls fit together after scrolling at 390×844, 844×390 and 667×375 in Chromium touch emulation. Portrait controls now clear the board by at least a six-pixel gap. The board keeps its 16:9 proportions; tested landscape and desktop geometry is unchanged by this portrait repair.
A separate ordinary-frame-rate native-touch portrait route on the repaired game at 390×844 completed the maze and boss, then restarted with fresh movement. Earlier 844×390 landscape route evidence remains parent-scoped, not a renewed run of the portrait repair. This history-only update preserves the repaired game bytes and inherits its checks; it does not rerun gameplay.
In-board instructions can be tiny; the sidebar restart may be clipped, while the touch restart was checked. Fit requires explicit scrolling, not automatic fit. Other sizes, Safari and physical-device behavior remain unverified. Synthetic blur and two-contact restart checks are separate lifecycle evidence, not native OS focus-switch acceptance.
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Play preserved September 28 input release →The preserved release keeps its own original history. Use Browser Back to return here.
Input ownership + focus recovery
Using keyboard and touch together no longer lets releasing one source cancel movement while the other source remains held. Chromium native-touch emulation checked rightward movement in both release orders, with separate keyboard-only and touch-only checks and a stop after the final release.
With two contacts on the same right-direction button, releasing either one no longer stops the other: the remaining contact keeps movement active until the final release. Chromium native-touch emulation checked both release orders at 390×844 and 844×390, including final stop and fresh-contact recovery.
Native cancellation, hidden-document lifecycle and held-input restart behavior remain unverified. These checks do not establish mixed ownership for every action or full-route touch play.
Clears held movement and active touch-button highlights when the game receives a window blur event. Return with fresh input. The maze, keys, arm upgrades and boss rules are unchanged.
Checked with synthetic blur, desktop keyboard play and Chromium touch emulation. Native window switching, Safari and physical-device behavior are not verified. These earlier input checks did not cover touch full-maze play; see the separate layout-parent route evidence above. Family balance/audio feedback remains open.
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